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There are a total of 16 units that can be trained within the Factory in War of Nations. The factory has a total of 10 levels, each level unlocking another unit in the chain. Here is a list of the units available at each level.

  • Level 1 - Jeep, Tank
  • Level 2 - Arachnid, Helicopter
  • Level 3 - Stealth Drone
  • Level 4 - Hailstorm, Rocket Truck
  • Level 5 - Hammerhead, Transport
  • Level 6 - Centurion, Hawk, Bomber
  • Level 7 - Artillery
  • Level 8 - Titan
  • Level 9 - Hellfire
  • Level 10 - Railgun Tank

Although upgrading the factory allows training of that specific unit, research is still needed to be able to train the unit itself.

Units

Jeep

Description - Jeeps are fast and cheap units. You earn 100 of these for free.

Jeep
Damage 36
Speed 1515
Health 58
Capacity 8
Range 100
Training Time 00:00:30
Fuel Usage Per Hour -1 Fuel/Hr
Resources to Train 30 Iron, 50 Oil
Research Cost None
Research Time None
Strong vs Stealth Drones
Weak Vs Higher tier units

Tank

Description - Tanks have high health and are great at killing Jeeps. You earn 20 of these for free.

Tank
Damage 60
Speed 1020
Health 115
Capacity 8
Range 1100
Training Time 00:01:00
Fuel Usage Per Hour -2 Fuel/Hr
Resources to Train 90 Iron, 60 Oil
Strong Vs Jeeps and In groups
Weak Vs Higher Tier Units


Arachnid

Description - Arachnids fire Uranium depleted rounds to tear up front lines.

Arachnid
Damage 120
Speed 1015
Health 173
Capacity 8
Range 1100
Training Time 00:01:30
Fuel Usage Per Hour -3 Fuel/Hr
Resources to Train 150 Iron, 150 Uranium


Helicopter

Desciption - Helicopters can damage Tanks many times before they get close.

Heli
Damage 88
Speed 515
Health 198
Capacity 8
Range 2600
Training Time 00:02:00
Fuel Usage Per Hour -3 Fuel/Hr
Resources to Train 140 Iron, 170 Oil


Stealth Drone

Description - Stealth drones gather information about enemy units and buildings.

Stealth drone
Damage 22
Speed 65
Health 50
Capacity 4
Range 1100
Training Time 00:01:30
Fuel Usage Per Hour -2 Fuel/Hr
Resources to Train 140 Iron, 110 Oil


Hailstorm

Description - Hailstorms are heavily armoured and have upgraded weaponry.

Hailstorm
Damage 132
Speed 510
Health 297
Capacity 8
Range 2600
Training Time 00:02:30
Fuel Usage Per Hour -4 Fuel/Hr
Resources to Train 300 Oil, 250 Titanium


Rocket Truck

Description - Rocket Trucks deal a large amount of damage at once.

RT
Damage 180
Speed 1010
Health 224
Capacity 8
Range 1100
Training Time 00:03:00
Fuel Usage Per Hour -4 Fuel/Hr
Resources to Train 300 Iron, 200 Oil


Hammerhead

Description - Hammerheads can devastate undefended Helicopters.

Hammerhead
Damage 660
Speed 1510
Health 495
Capacity 8
Range 100
Training Time 00:05:00
Fuel Usage Per Hour -6 Fuel/Hr
Resources to Train 350 Iron, 700 Oil


Transport

Description - add Transports to raids to steal more resources.

Transport
Damage 36
Speed 45
Health 173
Capacity 80
Range 100
Training Time 00:04:00
Fuel Usage Per Hour -5 Fuel/Hr
Resources to Train 450 Iron, 280 Oil

Centurion

Description - Centutrions can crush a large number of units with ease.

Centurion
Damage 880
Speed 1505
Health 578
Capacity 8
Range 100
Training Time 00:07:00
Fuel Usage Per Hour -7 Fuel/Hr
Resources to Train 300 Titanium, 300 Uranium


Hawk

Description - Hawks are excellent at killing fast units like Jeeps or Hammerheads.

Hawk
Damage 220
Speed 1005
Health 743
Capacity 12
Range 1100
Training Time 00:06:00
Fuel Usage Per Hour -8 Fuel/Hr
Resources to Train 700 Iron, 550 Oil


Bomber

Description - Include Bombers with your raids to deal more damge to buildings.

Bomber
Damage 22
Speed 55
Health 132
Capacity 4
Range 1100
Training Time 00:03:30
Fuel Usage Per Hour -4 Fuel/Hr
Resources to Train 280 Iron, 280 Oil


Artillery

Description - Artillery units can deal tons of damage if deffended by other units. e.g: the Titan, Tanks and Helicopters

Artillery
Damage 360
Speed 505
Health 604
Capacity 8
Range 2600
Training Time 00:08:00
Fuel Usage Per Hour -12 Fuel/Hr
Resources to Train 700 Iron, 1100 Oil

Titan

Description - Titans can kill large numbers of Hammerheads.

Titan
Damage 770
Speed 1000
Health 1650
Capacity 10
Range 1100
Training Time 00:19:59
Fuel Usage Per Hour -20 Fuel/Hr
Resources to Train 3000 Oil + 1500 Titanium

Hellfire

Description - Hellfire mechs are the perfect counter for long range units.

Hellfire
Damage 2200
Speed 1500
Health 2970
Capacity 8
Range 100
Training Time 00:30:00
Fuel Usage Per Hour -30 Fuel/Hr
Resources to Train 4000 Iron, 2000 Uranium


Railgun Tank

Description - Railguns Tanks deal massive damage from a long distance.

Railgun Tank
Damage 1080
Speed 500
Health 2070
Capacity 8
Range 2600
Training Time 01:00:00
Fuel Usage Per Hour -40 Fuel/Hr
Resources to Train 2000 Titanium, 2000 Uranium