building a new outpost.
Building a new outpost will require one battle against a pre-determined amount of units based on how close to the center of the map the chosen location is.
The amount of cores required for each base can be found in Outpost Core Requirements
Read on to see examples of the power of Outposts.
Where to beginEdit
Establishing an Outpost is important to maintain both Resource and Military Superiority over other players.
1. Ability to spread out the entire map which sets up a defensive parameter near home base or to delay enemy forces.
2. Ability to increase resource Output meaning less time to prepare for further expansion.
3. Ability to mine rare patches, such as Uranium and Titanium. Note that acquiring these patches would make the player a Prime target amongst other players due to the Scarce amount of those resources.
Outposts are typically named in the military style; Outpost Alpha/Bravo/Charlie/Delta/Echo/Foxtrot/etc..
The list goes on. *People are welcome to add on to this.*
Outposts are built in many different ways whether the outpost focuses heavily on resource output or to build and maintain Armies in case if one of their "Vital" outposts are under siege.
Keep in mind that most players will focus more on defense rather then resource output so having a decent or better army may be necessary to achieve victory.
Capturing a pre-existing outpost requires several battles, each thirty minutes apart, to defeat units and reduce base moral to zero, thereafter you will gain control of the outpost. You may attempt to capture a player's outpost or a renegade (NPC) outpost. When capturing a player's outpost, it is up to the defending player to reinforce the base and stop the capture. When capturing a renegade outpost, the units housed there will be renewed before each battle forcing the player to reinforce the capture attempt.